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Dysmantle pocket watch
Dysmantle pocket watch




dysmantle pocket watch

“Bi-Weekly update announcements and direct involvement in the community hub. Anti-fray edges and pill-resistant surface for maximum durability. How are you planning on involving the Community in your development process? Microweave polyester surface for optimal mouse control. It's important to note that i will favor (not-pay-to-win) micro transactions over increasing the price, even going free to play if player-base is small (with proper rewards for people who bought it initially)” “Any change to the pricing will depend on the player base and the cost of running the dedicated servers. Will the game be priced differently during and after Early Access? Overall there's little content, but it's of good quality nothing has been rushed or/and left broken.” There's only one map shipping in early access, which is called "Datacenter", a semi-long and close-quarters scenario for team death-match, capture the flag and search and destroy. “The game is fully featured, it's well optimized for VR recommended hardware and contains the appropriate tutorials for an easy dive into multiplayer. What is the current state of the Early Access version? Better matchmaking with competitive/ranked supportĮxperimental zombie mode will be added along the way.”.

Dysmantle pocket watch full version#

“The full version should be bug free, balanced and with a couple more maps and weapons How is the full version planned to differ from the Early Access version? Siege mode will be developed during early access with the help of the community.”Īpproximately how long will this game be in Early Access? “Mainly to gather the funds that i need to finish the game and to gather feedback to property balance the game, being a multiplayer only experience it could easily be ruined by unbalanced maps and weapons.






Dysmantle pocket watch